int i,j;
//选用黑色画刷,绘制整个游戏所在窗口的背景 pDC -> SelectObject(m_pBlackBrush); CRect rect;
GetClientRect(&rect); pDC -> Rectangle(rect);
//选用灰色画刷,绘制游戏区域的背景 pDC -> SelectObject(m_pGrayBrush);
pDC -> Rectangle(m_iStartY ,m_iStartX, m_iStartY + 301, m_iStartX + 360); pDC->SelectObject(m_pBlackPen); //画网格线 if (m_bDrawGrid) { }
int x,y,nW,nH; //小方块的绘制 for (i=0;i<m_iRow;i++)
for (j=0;j<m_iCol;j++) { }
if (GameStatus[i][j]==MAP_STATE_NOT_EMPTY) { }
//在游戏区域中状态为被占用状态的区域绘制小方块 x = m_iStartY+j*m_iLarge +2; y = m_iStartX+i*m_iLarge +2; nW = m_iLarge-4; nH = m_iLarge-4;
//画横线
for (i=0;i<m_iRow;i++) { }
pDC->MoveTo(m_iStartY, m_iStartX + i*m_iLarge); pDC->LineTo(m_iStartY+300, m_iStartX +i*m_iLarge);
//画竖线
for (i=0;i<m_iCol;i++) { }
pDC->MoveTo(m_iStartY+i*m_iLarge, m_iStartX); pDC->LineTo(m_iStartY+i*m_iLarge, m_iStartX+360);
pDC->BitBlt(x,y,nW,nH,&m_memRectDC,m_iBlockSytle*30,0,SRCCOPY);
//画下一次将要出现的方块,用于提示用户 if (!m_bGameEnd) {
pDC -> SetBkColor(BLACK); pDC -> SetTextColor(WHITE);
pDC -> TextOut(m_iStartY+320, m_iStartX,"下一个方块:"); int x,y,nW,nH;